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Old Nov 08, 2007, 03:21 PM // 15:21   #21
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Not another one of those "I don't want to repeat playing through the game because its repetitive, but i want to repeat playing the game with more characters." bullshit....
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Old Nov 08, 2007, 04:44 PM // 16:44   #22
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That's Nothing. I've killed him with all my 10 characters.

And I can't get tired of it. KILL!!!

Achievement parts of the characters should stay character-based unless they do not enforce the 'Family feel' like in PvP.
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Old Nov 08, 2007, 06:30 PM // 18:30   #23
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Quote:
Originally Posted by freekedoutfish
You know what! I was reading and posting in a thread about making titles account based for pve. I used an example of...

"Would you expect them to make missions and locations account based. So when one character has found all locations and do all missions, then it was unlocked accross all characters?"

...I said that as a joke! I said that trying to make a point about how stupid making things account based in pve is.

Yet someone has actually gone and suggested this!

Why do people play MMOs or RPG games if they dont want to be repeat the same content over and over again? Do you not all realise the entire point of pve in an MMO or RPG is to "role play" and play the "storyline"!

The entire point of playing a game like GWs is to build up and help a character progress through a game individually.

If Anet did this, it would kill the entire replayability of the game. Why would people make new characters if those characters already have every location? Exploration is a major aspect of the game and if you remove that, your not left with much else by quest, missions and dungeons.

Aside from that, it would open the door for major exploitation! You could make a new character in factions or NF at lvl1 and take them straight to the elite armor and elite weapons and elite zones!!!

I fully expect you would end up with lvl10s going into elite zones expecting to join PUGs! It happens in prophercies and the desert, and it would happen in NF and Factions. It would happen! There is a reason you have to play the game to unlock things. Its because your not intended to get access to them until a certain point.

You shouldnt have access to later outposts until you are lvl20 and have a large set of skills and a max weapon and armor. This suggestion would result in low level characters flooding high end content and wanting to be "run" through missions and dungeons to get content.

I also suspect this is why the OP made this idea. They purely want access to elite armor and high end content easier on their low level characters.

We have restrictions for a reason! Dont play an MMO or RPG if your not prepated to actually build your character up through the storyline and unlock stuff in that way. You created those new characters fully aware that you had to re-explore the content and play the storyline again... so you have NO exuse to complain.
i agree with you
/Not Signed
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Old Nov 08, 2007, 08:47 PM // 20:47   #24
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Quote:
Originally Posted by pamelf
Having to get to endgame content or other areas keeps people playing. Imagine how small the GW community would be if you'd unlocked all the areas after playing through each of the campaigns only once?
I dont agree. After playing my first Prophecies character through all the areas, my second went through pretty much skipping the jungle for a while. My next four went straight to Drok's and played from there. After that, they all went where they liked to finish the rest out. I really enjoyed the flexibility to go back and play what I wanted when. That kept me playing and Prophecies stood alone for the longest time. However yes, that is me, and everyone is different.

To date, Nightfall I have only played through completely once. Factions four times. I intend to go back, but for me, flexibility is far preferred. I dont need blinders on and always have the intent to finish a campaign when a character starts it. Its just nice on playthrough number five to do it the way you wish. A lot of people complained about the linearity of those two chapters and I'm not so sure the community would be any smaller had they simply been like Prophecies.

I never saw that format as having caused any problems, except for the initial issues with low level arenas and armor from Drok's, which is pretty much irrelevant now. You could be level 7 at Varesh had it been possible, but you wouldnt get a group. You'd need to take care of it yourself. I wouldnt have a problem with that.

Anyway, as for the OP's suggestion, well, it might have been nice, but I dont see that being changed now. There are pre-requisites and I dont see how all that would be removed and restructured at this time.

/notsigned
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Old Nov 08, 2007, 10:30 PM // 22:30   #25
Age
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I support this on the basics if you are rerolling a char for say the x amount of times do you really want to go through the whole storyline again.I don't and in time if those who group up in some missions how easy is it going to be getting in party.What about those who just want to go and cap a few elites but they have these missions to go through.I hate having to redo these mission especially in Faction with just henchies alone.

There are some parts of Factions and now NF that are dead just like The Jungle in Tyria Henge of Denravi anyone it is mostly dead town.Who wants Fed-Ex quests you should be able to go say from the Sunspear Sanctuary to the Gates of Desolation Mission.I was going submit a thread on unlocking all the gates for those who beat the game with 1 char just to cap elites that is mostly want I don't the end game greens or armour if I did I would play it through.

I support it to go cap elites for other chars /signed.

I would really think think about if you want redo your char looks as we all know a hair stylist and char won't be in the game ever.That means remaking the ones you want and after that do you really want to play the storyline again just to go get your elites.

Last edited by Age; Nov 08, 2007 at 10:35 PM // 22:35..
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Old Nov 08, 2007, 10:41 PM // 22:41   #26
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I conditionally sign- ONLY if you can't pull anyone else along with you.
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Old Nov 08, 2007, 11:18 PM // 23:18   #27
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i wish guild wars wasnt stand alone campaigns it should just be one game with constantly released mini expansions and expansions.
hopefully there gonna do that for guild wars 2.
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Old Nov 09, 2007, 12:11 AM // 00:11   #28
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Quote:
Originally Posted by warcrap
i wish guild wars wasnt stand alone campaigns it should just be one game with constantly released mini expansions and expansions.
hopefully there gonna do that for guild wars 2.
That is the plan.
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